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We simulated Al-Wehda vs Al Tai 100,000 times. Al-Wehda won 54,493 of them (54.5%), the draw came up 23.1% of the time and Al Tai won 22.4%. No single score is common: 1-1 is the likeliest at 10.5%, while the likeliest Al-Wehda win is 2-1 (9.5%). Both teams score in 61.1% of simulations.
Full time 6-1. Before kick-off the simulations had Al-Wehda winning 54.5%. This exact score was outside the 15 likeliest.
| Al-Wehda win | 54.5% |
|---|---|
| Draw | 23.1% |
| Al Tai win | 22.4% |
| Most likely score | 1-1 (10.5%) |
| Expected goals | 2.00 – 1.22 |
| Both teams to score | 61.1% |
| Over 1.5 goals | 83.5% |
| Over 2.5 goals | 62.1% |
|---|---|
| Over 3.5 goals | 40.1% |
| Al-Wehda score first | 57% |
| Al Tai score first | 37.8% |
| Al-Wehda clean sheet | 29.9% |
| Al Tai clean sheet | 14% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420662536 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Al-Wehda are favourites. They win 54.5% of our 100,000 simulations, against 23.1% for the draw and 22.4% for Al Tai. Including the draw, Al-Wehda avoid defeat 77.6% of the time.
1-1, which came up in 10.5% of simulations. Next are 2-1 (9.5%) and 2-0 (8%). The likeliest Al-Wehda win is 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.1% of simulations. Al-Wehda keep a clean sheet 29.9% of the time and Al Tai 14%.
The simulations average 3.22 goals: 2.00 for Al-Wehda and 1.22 for Al Tai. Over 1.5 goals lands 83.5% of the time, over 2.5 goals 62.1% and over 3.5 goals 40.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.