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We simulated Cheltenham Town vs Tottenham U21 100,000 times. Cheltenham Town won 48,092 of them (48.1%), the draw came up 22.6% of the time and Tottenham U21 won 29.3%. No single score is common: 1-1 is the likeliest at 9%, while the likeliest Cheltenham Town win is 2-1 (8.5%). Both teams score in 70.7% of simulations.
| Cheltenham Town win | 48.1% |
|---|---|
| Draw | 22.6% |
| Tottenham U21 win | 29.3% |
| Most likely score | 1-1 (9%) |
| Expected goals | 2.11 – 1.63 |
| Both teams to score | 70.7% |
| Over 1.5 goals | 89.2% |
| Over 2.5 goals | 71.6% |
|---|---|
| Over 3.5 goals | 51.1% |
| Cheltenham Town score first | 55.1% |
| Tottenham U21 score first | 41.2% |
| Cheltenham Town clean sheet | 20.1% |
| Tottenham U21 clean sheet | 12.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420657199 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Cheltenham Town are favourites. They win 48.1% of our 100,000 simulations, against 22.6% for the draw and 29.3% for Tottenham U21. Including the draw, Cheltenham Town avoid defeat 70.7% of the time.
1-1, which came up in 9% of simulations. Next are 2-1 (8.5%) and 2-2 (6.8%). The likeliest Cheltenham Town win is 2-1 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 70.7% of simulations. Cheltenham Town keep a clean sheet 20.1% of the time and Tottenham U21 12.6%.
The simulations average 3.73 goals: 2.11 for Cheltenham Town and 1.63 for Tottenham U21. Over 1.5 goals lands 89.2% of the time, over 2.5 goals 71.6% and over 3.5 goals 51.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.