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We simulated FC Midtjylland vs Lyngby Boldklub 100,000 times. FC Midtjylland won 66,005 of them (66%), the draw came up 18.3% of the time and Lyngby Boldklub won 15.7%. The most likely score is 2-1 (9.3%), and both teams score in 60.5% of simulations.
Full time 3-2. Before kick-off the simulations had FC Midtjylland winning 66% and gave this exact score 4.1%.
| FC Midtjylland win | 66% |
|---|---|
| Draw | 18.3% |
| Lyngby Boldklub win | 15.7% |
| Most likely score | 2-1 (9.3%) |
| Expected goals | 2.42 – 1.10 |
| Both teams to score | 60.5% |
| Over 1.5 goals | 86.5% |
| Over 2.5 goals | 68% |
|---|---|
| Over 3.5 goals | 46.7% |
| FC Midtjylland score first | 68.6% |
| Lyngby Boldklub score first | 27.9% |
| FC Midtjylland clean sheet | 33.5% |
| Lyngby Boldklub clean sheet | 9.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420585777 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
FC Midtjylland are favourites. They win 66% of our 100,000 simulations, against 18.3% for the draw and 15.7% for Lyngby Boldklub. Including the draw, FC Midtjylland avoid defeat 84.3% of the time.
2-1, which came up in 9.3% of simulations. Next are 2-0 (8.6%) and 1-1 (8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.5% of simulations. FC Midtjylland keep a clean sheet 33.5% of the time and Lyngby Boldklub 9.2%.
The simulations average 3.53 goals: 2.42 for FC Midtjylland and 1.10 for Lyngby Boldklub. Over 1.5 goals lands 86.5% of the time, over 2.5 goals 68% and over 3.5 goals 46.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.