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We simulated Treviso vs Ospitaletto 100,000 times. Treviso won 38,419 of them (38.4%), the draw came up 32.7% of the time and Ospitaletto won 28.9%. No single score is common: 1-1 is the likeliest at 15.1%, while the likeliest Treviso win is 1-0 (11%). Both teams score in 46.4% of simulations.
Full time 0-1. Before kick-off the simulations had Ospitaletto winning 28.9% and gave this exact score 9%.
| Treviso win | 38.4% |
|---|---|
| Draw | 32.7% |
| Ospitaletto win | 28.9% |
| Most likely score | 1-1 (15.1%) |
| Expected goals | 1.21 – 1.02 |
| Both teams to score | 46.4% |
| Over 1.5 goals | 67% |
| Over 2.5 goals | 38.5% |
|---|---|
| Over 3.5 goals | 18.8% |
| Treviso score first | 49.3% |
| Ospitaletto score first | 37.8% |
| Treviso clean sheet | 36.5% |
| Ospitaletto clean sheet | 30.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420664615 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Treviso are favourites. They win 38.4% of our 100,000 simulations, against 32.7% for the draw and 28.9% for Ospitaletto. Including the draw, Treviso avoid defeat 71.1% of the time.
1-1, which came up in 15.1% of simulations. Next are 0-0 (13%) and 1-0 (11%). The likeliest Treviso win is 1-0 (11%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 46.4% of simulations. Treviso keep a clean sheet 36.5% of the time and Ospitaletto 30.2%.
The simulations average 2.23 goals: 1.21 for Treviso and 1.02 for Ospitaletto. Over 1.5 goals lands 67% of the time, over 2.5 goals 38.5% and over 3.5 goals 18.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.