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We simulated Daejeon Citizen vs Jeonbuk Motors 100,000 times. Daejeon Citizen won 41,184 of them (41.2%), the draw came up 25.9% of the time and Jeonbuk Motors won 32.9%. No single score is common: 1-1 is the likeliest at 12.2%, while the likeliest Daejeon Citizen win is 1-0 (9.5%). Both teams score in 54.5% of simulations.
| Daejeon Citizen win | 41.2% |
|---|---|
| Draw | 25.9% |
| Jeonbuk Motors win | 32.9% |
| Most likely score | 1-1 (12.2%) |
| Expected goals | 1.45 – 1.26 |
| Both teams to score | 54.5% |
| Over 1.5 goals | 75.2% |
| Over 2.5 goals | 50.7% |
|---|---|
| Over 3.5 goals | 28.9% |
| Daejeon Citizen score first | 50.6% |
| Jeonbuk Motors score first | 42.5% |
| Daejeon Citizen clean sheet | 28.6% |
| Jeonbuk Motors clean sheet | 24% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420514555 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Daejeon Citizen are favourites. They win 41.2% of our 100,000 simulations, against 25.9% for the draw and 32.9% for Jeonbuk Motors. Including the draw, Daejeon Citizen avoid defeat 67.1% of the time.
1-1, which came up in 12.2% of simulations. Next are 1-0 (9.5%) and 2-1 (8.6%). The likeliest Daejeon Citizen win is 1-0 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.5% of simulations. Daejeon Citizen keep a clean sheet 28.6% of the time and Jeonbuk Motors 24%.
The simulations average 2.71 goals: 1.45 for Daejeon Citizen and 1.26 for Jeonbuk Motors. Over 1.5 goals lands 75.2% of the time, over 2.5 goals 50.7% and over 3.5 goals 28.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.