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We simulated Charlton Athletic vs Norwich City 100,000 times. Norwich City won 40,710 of them (40.7%), the draw came up 26.2% of the time and Charlton Athletic won 33.1%. No single score is common: 1-1 is the likeliest at 12.3%, while the likeliest Norwich City win is 0-1 (9%). Both teams score in 55.5% of simulations.
| Charlton Athletic win | 33.1% |
|---|---|
| Draw | 26.2% |
| Norwich City win | 40.7% |
| Most likely score | 1-1 (12.3%) |
| Expected goals | 1.29 – 1.46 |
| Both teams to score | 55.5% |
| Over 1.5 goals | 76.1% |
| Over 2.5 goals | 51.7% |
|---|---|
| Over 3.5 goals | 29.7% |
| Charlton Athletic score first | 40.8% |
| Norwich City score first | 52.1% |
| Charlton Athletic clean sheet | 23.6% |
| Norwich City clean sheet | 27.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644062 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Norwich City are favourites. They win 40.7% of our 100,000 simulations, against 26.2% for the draw and 33.1% for Charlton Athletic. Including the draw, Norwich City avoid defeat 66.9% of the time.
1-1, which came up in 12.3% of simulations. Next are 0-1 (9%) and 1-2 (8.6%). The likeliest Norwich City win is 0-1 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.5% of simulations. Charlton Athletic keep a clean sheet 23.6% of the time and Norwich City 27.9%.
The simulations average 2.75 goals: 1.29 for Charlton Athletic and 1.46 for Norwich City. Over 1.5 goals lands 76.1% of the time, over 2.5 goals 51.7% and over 3.5 goals 29.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.