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We simulated Burton Albion vs Leyton Orient 100,000 times. Leyton Orient won 39,434 of them (39.4%), the draw came up 27.8% of the time and Burton Albion won 32.8%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Leyton Orient win is 0-1 (9.4%). Both teams score in 53.2% of simulations.
| Burton Albion win | 32.8% |
|---|---|
| Draw | 27.8% |
| Leyton Orient win | 39.4% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.23 – 1.38 |
| Both teams to score | 53.2% |
| Over 1.5 goals | 73.9% |
| Over 2.5 goals | 48.2% |
|---|---|
| Over 3.5 goals | 26.7% |
| Burton Albion score first | 48.2% |
| Leyton Orient score first | 43.5% |
| Burton Albion clean sheet | 25.7% |
| Leyton Orient clean sheet | 29.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647335 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Leyton Orient are favourites. They win 39.4% of our 100,000 simulations, against 27.8% for the draw and 32.8% for Burton Albion. Including the draw, Leyton Orient avoid defeat 67.2% of the time.
1-1, which came up in 13.1% of simulations. Next are 0-1 (9.4%) and 0-0 (8.4%). The likeliest Leyton Orient win is 0-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.2% of simulations. Burton Albion keep a clean sheet 25.7% of the time and Leyton Orient 29.6%.
The simulations average 2.61 goals: 1.23 for Burton Albion and 1.38 for Leyton Orient. Over 1.5 goals lands 73.9% of the time, over 2.5 goals 48.2% and over 3.5 goals 26.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Bet365), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.