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We simulated Luton Town vs Leicester City 100,000 times. Luton Town won 40,526 of them (40.5%), the draw came up 23.7% of the time and Leicester City won 35.8%. No single score is common: 1-1 is the likeliest at 10.7%, while the likeliest Luton Town win is 2-1 (8.5%). Both teams score in 60.7% of simulations.
| Luton Town win | 40.5% |
|---|---|
| Draw | 23.7% |
| Leicester City win | 35.8% |
| Most likely score | 1-1 (10.7%) |
| Expected goals | 1.59 – 1.48 |
| Both teams to score | 60.7% |
| Over 1.5 goals | 80.6% |
| Over 2.5 goals | 58.8% |
|---|---|
| Over 3.5 goals | 36.7% |
| Luton Town score first | 47.1% |
| Leicester City score first | 48.2% |
| Luton Town clean sheet | 23.2% |
| Leicester City clean sheet | 20.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646975 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Luton Town are favourites. They win 40.5% of our 100,000 simulations, against 23.7% for the draw and 35.8% for Leicester City. Including the draw, Luton Town avoid defeat 64.2% of the time.
1-1, which came up in 10.7% of simulations. Next are 2-1 (8.5%) and 1-2 (7.9%). The likeliest Luton Town win is 2-1 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.7% of simulations. Luton Town keep a clean sheet 23.2% of the time and Leicester City 20.8%.
The simulations average 3.06 goals: 1.59 for Luton Town and 1.48 for Leicester City. Over 1.5 goals lands 80.6% of the time, over 2.5 goals 58.8% and over 3.5 goals 36.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.