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We simulated Notts County vs Stockport County 100,000 times. Stockport County won 53,457 of them (53.5%), the draw came up 26.3% of the time and Notts County won 20.2%. No single score is common: 1-1 is the likeliest at 12.4%, while the likeliest Stockport County win is 0-1 (11.1%). Both teams score in 50.5% of simulations.
| Notts County win | 20.2% |
|---|---|
| Draw | 26.3% |
| Stockport County win | 53.5% |
| Most likely score | 1-1 (12.4%) |
| Expected goals | 0.95 – 1.69 |
| Both teams to score | 50.5% |
| Over 1.5 goals | 74.6% |
| Over 2.5 goals | 48.8% |
|---|---|
| Over 3.5 goals | 27.2% |
| Notts County score first | 31.7% |
| Stockport County score first | 59.7% |
| Notts County clean sheet | 19% |
| Stockport County clean sheet | 39.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647200 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Stockport County are favourites. They win 53.5% of our 100,000 simulations, against 26.3% for the draw and 20.2% for Notts County. Including the draw, Stockport County avoid defeat 79.8% of the time.
1-1, which came up in 12.4% of simulations. Next are 0-1 (11.1%) and 0-2 (10.1%). The likeliest Stockport County win is 0-1 (11.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.5% of simulations. Notts County keep a clean sheet 19% of the time and Stockport County 39.1%.
The simulations average 2.63 goals: 0.95 for Notts County and 1.69 for Stockport County. Over 1.5 goals lands 74.6% of the time, over 2.5 goals 48.8% and over 3.5 goals 27.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.