Join The Team!
A signing like no other...
We simulated Luton Town vs Doncaster Rovers 100,000 times. Luton Town won 57,014 of them (57%), the draw came up 23.9% of the time and Doncaster Rovers won 19.1%. No single score is common: 1-1 is the likeliest at 11.2%, while the likeliest Luton Town win is 2-0 (9.9%). Both teams score in 53.8% of simulations.
| Luton Town win | 57% |
|---|---|
| Draw | 23.9% |
| Doncaster Rovers win | 19.1% |
| Most likely score | 1-1 (11.2%) |
| Expected goals | 1.89 – 1.00 |
| Both teams to score | 53.8% |
| Over 1.5 goals | 78.7% |
| Over 2.5 goals | 54.7% |
|---|---|
| Over 3.5 goals | 32.7% |
| Luton Town score first | 59.1% |
| Doncaster Rovers score first | 34.4% |
| Luton Town clean sheet | 37.2% |
| Doncaster Rovers clean sheet | 15.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647004 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Luton Town are favourites. They win 57% of our 100,000 simulations, against 23.9% for the draw and 19.1% for Doncaster Rovers. Including the draw, Luton Town avoid defeat 81% of the time.
1-1, which came up in 11.2% of simulations. Next are 2-0 (9.9%) and 1-0 (9.8%). The likeliest Luton Town win is 2-0 (9.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.8% of simulations. Luton Town keep a clean sheet 37.2% of the time and Doncaster Rovers 15.7%.
The simulations average 2.88 goals: 1.89 for Luton Town and 1.00 for Doncaster Rovers. Over 1.5 goals lands 78.7% of the time, over 2.5 goals 54.7% and over 3.5 goals 32.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Kambi Group), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.