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We simulated Oxford United vs Bradford City 100,000 times. Oxford United won 36,268 of them (36.3%), the draw came up 29.4% of the time and Bradford City won 34.4%. No single score is common: 1-1 is the likeliest at 13.7%, while the likeliest Oxford United win is 1-0 (10.3%). Both teams score in 49% of simulations.
| Oxford United win | 36.3% |
|---|---|
| Draw | 29.4% |
| Bradford City win | 34.4% |
| Most likely score | 1-1 (13.7%) |
| Expected goals | 1.21 – 1.18 |
| Both teams to score | 49% |
| Over 1.5 goals | 69.5% |
| Over 2.5 goals | 42.7% |
|---|---|
| Over 3.5 goals | 22% |
| Oxford United score first | 45.2% |
| Bradford City score first | 44.4% |
| Oxford United clean sheet | 31.2% |
| Bradford City clean sheet | 30% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647316 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Oxford United are favourites. They win 36.3% of our 100,000 simulations, against 29.4% for the draw and 34.4% for Bradford City. Including the draw, Oxford United avoid defeat 65.6% of the time.
1-1, which came up in 13.7% of simulations. Next are 1-0 (10.3%) and 0-0 (10.2%). The likeliest Oxford United win is 1-0 (10.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49% of simulations. Oxford United keep a clean sheet 31.2% of the time and Bradford City 30%.
The simulations average 2.39 goals: 1.21 for Oxford United and 1.18 for Bradford City. Over 1.5 goals lands 69.5% of the time, over 2.5 goals 42.7% and over 3.5 goals 22%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.