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We simulated Leicester City vs Doncaster Rovers 100,000 times. Leicester City won 48,081 of them (48.1%), the draw came up 23.3% of the time and Doncaster Rovers won 28.6%. No single score is common: 1-1 is the likeliest at 10.5%, while the likeliest Leicester City win is 2-1 (9.2%). Both teams score in 61.7% of simulations.
| Leicester City win | 48.1% |
|---|---|
| Draw | 23.3% |
| Doncaster Rovers win | 28.6% |
| Most likely score | 1-1 (10.5%) |
| Expected goals | 1.82 – 1.35 |
| Both teams to score | 61.7% |
| Over 1.5 goals | 82.4% |
| Over 2.5 goals | 61% |
|---|---|
| Over 3.5 goals | 39% |
| Leicester City score first | 55.4% |
| Doncaster Rovers score first | 40.1% |
| Leicester City clean sheet | 26.2% |
| Doncaster Rovers clean sheet | 16.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647291 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Leicester City are favourites. They win 48.1% of our 100,000 simulations, against 23.3% for the draw and 28.6% for Doncaster Rovers. Including the draw, Leicester City avoid defeat 71.4% of the time.
1-1, which came up in 10.5% of simulations. Next are 2-1 (9.2%) and 1-0 (7.5%). The likeliest Leicester City win is 2-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.7% of simulations. Leicester City keep a clean sheet 26.2% of the time and Doncaster Rovers 16.7%.
The simulations average 3.17 goals: 1.82 for Leicester City and 1.35 for Doncaster Rovers. Over 1.5 goals lands 82.4% of the time, over 2.5 goals 61% and over 3.5 goals 39%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.