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We simulated Wycombe Wanderers vs Notts County 100,000 times. Wycombe Wanderers won 48,868 of them (48.9%), the draw came up 25.6% of the time and Notts County won 25.6%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Wycombe Wanderers win is 2-1 (9.4%). Both teams score in 56.2% of simulations.
| Wycombe Wanderers win | 48.9% |
|---|---|
| Draw | 25.6% |
| Notts County win | 25.6% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.69 – 1.16 |
| Both teams to score | 56.2% |
| Over 1.5 goals | 78.2% |
| Over 2.5 goals | 54% |
|---|---|
| Over 3.5 goals | 31.9% |
| Wycombe Wanderers score first | 58.1% |
| Notts County score first | 35% |
| Wycombe Wanderers clean sheet | 31.7% |
| Notts County clean sheet | 18.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647201 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wycombe Wanderers are favourites. They win 48.9% of our 100,000 simulations, against 25.6% for the draw and 25.6% for Notts County. Including the draw, Wycombe Wanderers avoid defeat 74.4% of the time.
1-1, which came up in 12% of simulations. Next are 2-1 (9.4%) and 1-0 (9.1%). The likeliest Wycombe Wanderers win is 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.2% of simulations. Wycombe Wanderers keep a clean sheet 31.7% of the time and Notts County 18.9%.
The simulations average 2.85 goals: 1.69 for Wycombe Wanderers and 1.16 for Notts County. Over 1.5 goals lands 78.2% of the time, over 2.5 goals 54% and over 3.5 goals 31.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.