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We simulated Peterborough United vs Burton Albion 100,000 times. Peterborough United won 52,549 of them (52.6%), the draw came up 22.7% of the time and Burton Albion won 24.8%. No single score is common: 1-1 is the likeliest at 10.5%, while the likeliest Peterborough United win is 1-0 (9.8%). Both teams score in 56.2% of simulations.
| Peterborough United win | 52.6% |
|---|---|
| Draw | 22.7% |
| Burton Albion win | 24.8% |
| Most likely score | 1-1 (10.5%) |
| Expected goals | 1.79 – 1.15 |
| Both teams to score | 56.2% |
| Over 1.5 goals | 78.6% |
| Over 2.5 goals | 56.1% |
|---|---|
| Over 3.5 goals | 34% |
| Peterborough United score first | 53.7% |
| Burton Albion score first | 41% |
| Peterborough United clean sheet | 32% |
| Burton Albion clean sheet | 17.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646990 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Peterborough United are favourites. They win 52.6% of our 100,000 simulations, against 22.7% for the draw and 24.8% for Burton Albion. Including the draw, Peterborough United avoid defeat 75.2% of the time.
1-1, which came up in 10.5% of simulations. Next are 1-0 (9.8%) and 2-1 (9.5%). The likeliest Peterborough United win is 1-0 (9.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.2% of simulations. Peterborough United keep a clean sheet 32% of the time and Burton Albion 17.1%.
The simulations average 2.94 goals: 1.79 for Peterborough United and 1.15 for Burton Albion. Over 1.5 goals lands 78.6% of the time, over 2.5 goals 56.1% and over 3.5 goals 34%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.