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We simulated Notts County vs Sheffield Wednesday 100,000 times. Sheffield Wednesday won 41,107 of them (41.1%), the draw came up 27.3% of the time and Notts County won 31.6%. No single score is common: 1-1 is the likeliest at 12.9%, while the likeliest Sheffield Wednesday win is 1-2 (8.7%). Both teams score in 56.2% of simulations.
| Notts County win | 31.6% |
|---|---|
| Draw | 27.3% |
| Sheffield Wednesday win | 41.1% |
| Most likely score | 1-1 (12.9%) |
| Expected goals | 1.27 – 1.49 |
| Both teams to score | 56.2% |
| Over 1.5 goals | 76.9% |
| Over 2.5 goals | 51.9% |
|---|---|
| Over 3.5 goals | 30% |
| Notts County score first | 40.8% |
| Sheffield Wednesday score first | 51.7% |
| Notts County clean sheet | 23% |
| Sheffield Wednesday clean sheet | 28.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647331 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sheffield Wednesday are favourites. They win 41.1% of our 100,000 simulations, against 27.3% for the draw and 31.6% for Notts County. Including the draw, Sheffield Wednesday avoid defeat 68.4% of the time.
1-1, which came up in 12.9% of simulations. Next are 1-2 (8.7%) and 0-1 (8.4%). The likeliest Sheffield Wednesday win is 1-2 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.2% of simulations. Notts County keep a clean sheet 23% of the time and Sheffield Wednesday 28.3%.
The simulations average 2.76 goals: 1.27 for Notts County and 1.49 for Sheffield Wednesday. Over 1.5 goals lands 76.9% of the time, over 2.5 goals 51.9% and over 3.5 goals 30%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.