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We simulated Cheltenham Town vs Salford City 100,000 times. Salford City won 47,276 of them (47.3%), the draw came up 25.7% of the time and Cheltenham Town won 27%. No single score is common: 1-1 is the likeliest at 11.9%, while the likeliest Salford City win is 1-2 (9.3%). Both teams score in 60.2% of simulations.
| Cheltenham Town win | 27% |
|---|---|
| Draw | 25.7% |
| Salford City win | 47.3% |
| Most likely score | 1-1 (11.9%) |
| Expected goals | 1.28 – 1.75 |
| Both teams to score | 60.2% |
| Over 1.5 goals | 81.4% |
| Over 2.5 goals | 58.1% |
|---|---|
| Over 3.5 goals | 36% |
| Cheltenham Town score first | 40% |
| Salford City score first | 53.6% |
| Cheltenham Town clean sheet | 17.8% |
| Salford City clean sheet | 28.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646442 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Salford City are favourites. They win 47.3% of our 100,000 simulations, against 25.7% for the draw and 27% for Cheltenham Town. Including the draw, Salford City avoid defeat 73% of the time.
1-1, which came up in 11.9% of simulations. Next are 1-2 (9.3%) and 0-2 (7.4%). The likeliest Salford City win is 1-2 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.2% of simulations. Cheltenham Town keep a clean sheet 17.8% of the time and Salford City 28.2%.
The simulations average 3.03 goals: 1.28 for Cheltenham Town and 1.75 for Salford City. Over 1.5 goals lands 81.4% of the time, over 2.5 goals 58.1% and over 3.5 goals 36%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.