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We simulated Tranmere Rovers vs Rochdale 100,000 times. Tranmere Rovers won 50,720 of them (50.7%), the draw came up 25.5% of the time and Rochdale won 23.8%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Tranmere Rovers win is 1-0 (11.1%). Both teams score in 51.5% of simulations.
| Tranmere Rovers win | 50.7% |
|---|---|
| Draw | 25.5% |
| Rochdale win | 23.8% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.62 – 1.03 |
| Both teams to score | 51.5% |
| Over 1.5 goals | 74.3% |
| Over 2.5 goals | 49.3% |
|---|---|
| Over 3.5 goals | 27.7% |
| Tranmere Rovers score first | 55.5% |
| Rochdale score first | 36.8% |
| Tranmere Rovers clean sheet | 36% |
| Rochdale clean sheet | 20.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646834 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tranmere Rovers are favourites. They win 50.7% of our 100,000 simulations, against 25.5% for the draw and 23.8% for Rochdale. Including the draw, Tranmere Rovers avoid defeat 76.2% of the time.
1-1, which came up in 12% of simulations. Next are 1-0 (11.1%) and 2-1 (9.4%). The likeliest Tranmere Rovers win is 1-0 (11.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.5% of simulations. Tranmere Rovers keep a clean sheet 36% of the time and Rochdale 20.1%.
The simulations average 2.65 goals: 1.62 for Tranmere Rovers and 1.03 for Rochdale. Over 1.5 goals lands 74.3% of the time, over 2.5 goals 49.3% and over 3.5 goals 27.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.