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We simulated Crawley Town vs Chesterfield 100,000 times. Chesterfield won 55,345 of them (55.4%), the draw came up 22.5% of the time and Crawley Town won 22.2%. No single score is common: 1-1 is the likeliest at 10.2%, while the likeliest Chesterfield win is 1-2 (9.6%). Both teams score in 59.5% of simulations.
| Crawley Town win | 22.2% |
|---|---|
| Draw | 22.5% |
| Chesterfield win | 55.4% |
| Most likely score | 1-1 (10.2%) |
| Expected goals | 1.18 – 1.98 |
| Both teams to score | 59.5% |
| Over 1.5 goals | 82.3% |
| Over 2.5 goals | 60.8% |
|---|---|
| Over 3.5 goals | 38.7% |
| Crawley Town score first | 37.7% |
| Chesterfield score first | 57.1% |
| Crawley Town clean sheet | 14.3% |
| Chesterfield clean sheet | 31.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646827 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Chesterfield are favourites. They win 55.4% of our 100,000 simulations, against 22.5% for the draw and 22.2% for Crawley Town. Including the draw, Chesterfield avoid defeat 77.8% of the time.
1-1, which came up in 10.2% of simulations. Next are 1-2 (9.6%) and 0-2 (8.3%). The likeliest Chesterfield win is 1-2 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.5% of simulations. Crawley Town keep a clean sheet 14.3% of the time and Chesterfield 31.1%.
The simulations average 3.16 goals: 1.18 for Crawley Town and 1.98 for Chesterfield. Over 1.5 goals lands 82.3% of the time, over 2.5 goals 60.8% and over 3.5 goals 38.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.