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We simulated Colorado Rapids vs SJ Earthquakes 100,000 times. Colorado Rapids won 51,113 of them (51.1%), the draw came up 24.8% of the time and SJ Earthquakes won 24.1%. No single score is common: 1-1 is the likeliest at 11.4%, while the likeliest Colorado Rapids win is 2-1 (9.5%). Both teams score in 59.1% of simulations.
| Colorado Rapids win | 51.1% |
|---|---|
| Draw | 24.8% |
| SJ Earthquakes win | 24.1% |
| Most likely score | 1-1 (11.4%) |
| Expected goals | 1.83 – 1.20 |
| Both teams to score | 59.1% |
| Over 1.5 goals | 81.2% |
| Over 2.5 goals | 58.1% |
|---|---|
| Over 3.5 goals | 36% |
| Colorado Rapids score first | 57.2% |
| SJ Earthquakes score first | 37% |
| Colorado Rapids clean sheet | 30.5% |
| SJ Earthquakes clean sheet | 16.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420509994 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Colorado Rapids are favourites. They win 51.1% of our 100,000 simulations, against 24.8% for the draw and 24.1% for SJ Earthquakes. Including the draw, Colorado Rapids avoid defeat 75.9% of the time.
1-1, which came up in 11.4% of simulations. Next are 2-1 (9.5%) and 2-0 (8.1%). The likeliest Colorado Rapids win is 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.1% of simulations. Colorado Rapids keep a clean sheet 30.5% of the time and SJ Earthquakes 16.4%.
The simulations average 3.03 goals: 1.83 for Colorado Rapids and 1.20 for SJ Earthquakes. Over 1.5 goals lands 81.2% of the time, over 2.5 goals 58.1% and over 3.5 goals 36%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.