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We simulated Liaoning Tieren FC vs Wuhan Three Towns 100,000 times. Liaoning Tieren FC won 40,462 of them (40.5%), the draw came up 23.5% of the time and Wuhan Three Towns won 36%. No single score is common: 1-1 is the likeliest at 10%, while the likeliest Liaoning Tieren FC win is 2-1 (8.2%). Both teams score in 66.8% of simulations.
| Liaoning Tieren FC win | 40.5% |
|---|---|
| Draw | 23.5% |
| Wuhan Three Towns win | 36% |
| Most likely score | 1-1 (10%) |
| Expected goals | 1.76 – 1.66 |
| Both teams to score | 66.8% |
| Over 1.5 goals | 85.7% |
| Over 2.5 goals | 66% |
|---|---|
| Over 3.5 goals | 44.5% |
| Liaoning Tieren FC score first | 46.2% |
| Wuhan Three Towns score first | 49.7% |
| Liaoning Tieren FC clean sheet | 19.6% |
| Wuhan Three Towns clean sheet | 17.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420519282 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Liaoning Tieren FC are favourites. They win 40.5% of our 100,000 simulations, against 23.5% for the draw and 36% for Wuhan Three Towns. Including the draw, Liaoning Tieren FC avoid defeat 64% of the time.
1-1, which came up in 10% of simulations. Next are 2-1 (8.2%) and 1-2 (7.7%). The likeliest Liaoning Tieren FC win is 2-1 (8.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 66.8% of simulations. Liaoning Tieren FC keep a clean sheet 19.6% of the time and Wuhan Three Towns 17.6%.
The simulations average 3.42 goals: 1.76 for Liaoning Tieren FC and 1.66 for Wuhan Three Towns. Over 1.5 goals lands 85.7% of the time, over 2.5 goals 66% and over 3.5 goals 44.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Bet365), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.