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We simulated Real Salt Lake vs St. Louis City 100,000 times. Real Salt Lake won 45,148 of them (45.2%), the draw came up 24.5% of the time and St. Louis City won 30.3%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Real Salt Lake win is 2-1 (8.9%). Both teams score in 64.6% of simulations.
| Real Salt Lake win | 45.2% |
|---|---|
| Draw | 24.5% |
| St. Louis City win | 30.3% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.82 – 1.46 |
| Both teams to score | 64.6% |
| Over 1.5 goals | 84.4% |
| Over 2.5 goals | 63.2% |
|---|---|
| Over 3.5 goals | 41.3% |
| Real Salt Lake score first | 51.3% |
| St. Louis City score first | 43.7% |
| Real Salt Lake clean sheet | 23.7% |
| St. Louis City clean sheet | 16.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510236 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Real Salt Lake are favourites. They win 45.2% of our 100,000 simulations, against 24.5% for the draw and 30.3% for St. Louis City. Including the draw, Real Salt Lake avoid defeat 69.7% of the time.
1-1, which came up in 10.9% of simulations. Next are 2-1 (8.9%) and 1-2 (7.2%). The likeliest Real Salt Lake win is 2-1 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.6% of simulations. Real Salt Lake keep a clean sheet 23.7% of the time and St. Louis City 16.7%.
The simulations average 3.27 goals: 1.82 for Real Salt Lake and 1.46 for St. Louis City. Over 1.5 goals lands 84.4% of the time, over 2.5 goals 63.2% and over 3.5 goals 41.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.