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We simulated Shrewsbury Town vs Exeter City 100,000 times. Shrewsbury Town won 45,712 of them (45.7%), the draw came up 29.5% of the time and Exeter City won 24.8%. No single score is common: 1-1 is the likeliest at 13.8%, while the likeliest Shrewsbury Town win is 1-0 (11.2%). Both teams score in 49% of simulations.
| Shrewsbury Town win | 45.7% |
|---|---|
| Draw | 29.5% |
| Exeter City win | 24.8% |
| Most likely score | 1-1 (13.8%) |
| Expected goals | 1.44 – 0.99 |
| Both teams to score | 49% |
| Over 1.5 goals | 71% |
| Over 2.5 goals | 43.7% |
|---|---|
| Over 3.5 goals | 22.9% |
| Shrewsbury Town score first | 52.9% |
| Exeter City score first | 35.9% |
| Shrewsbury Town clean sheet | 37.3% |
| Exeter City clean sheet | 24.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646851 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shrewsbury Town are favourites. They win 45.7% of our 100,000 simulations, against 29.5% for the draw and 24.8% for Exeter City. Including the draw, Shrewsbury Town avoid defeat 75.2% of the time.
1-1, which came up in 13.8% of simulations. Next are 1-0 (11.2%) and 0-0 (10.5%). The likeliest Shrewsbury Town win is 1-0 (11.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49% of simulations. Shrewsbury Town keep a clean sheet 37.3% of the time and Exeter City 24.2%.
The simulations average 2.43 goals: 1.44 for Shrewsbury Town and 0.99 for Exeter City. Over 1.5 goals lands 71% of the time, over 2.5 goals 43.7% and over 3.5 goals 22.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.