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We simulated Blackburn Rovers vs Cardiff City 100,000 times. Blackburn Rovers won 38,557 of them (38.6%), the draw came up 26.1% of the time and Cardiff City won 35.3%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Blackburn Rovers win is 2-1 (8.4%). Both teams score in 61% of simulations.
| Blackburn Rovers win | 38.6% |
|---|---|
| Draw | 26.1% |
| Cardiff City win | 35.3% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.54 – 1.47 |
| Both teams to score | 61% |
| Over 1.5 goals | 81% |
| Over 2.5 goals | 57.7% |
|---|---|
| Over 3.5 goals | 35.6% |
| Blackburn Rovers score first | 47.6% |
| Cardiff City score first | 46.1% |
| Blackburn Rovers clean sheet | 23.4% |
| Cardiff City clean sheet | 21.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644055 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Blackburn Rovers are favourites. They win 38.6% of our 100,000 simulations, against 26.1% for the draw and 35.3% for Cardiff City. Including the draw, Blackburn Rovers avoid defeat 64.7% of the time.
1-1, which came up in 12% of simulations. Next are 2-1 (8.4%) and 1-2 (8%). The likeliest Blackburn Rovers win is 2-1 (8.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61% of simulations. Blackburn Rovers keep a clean sheet 23.4% of the time and Cardiff City 21.8%.
The simulations average 3.01 goals: 1.54 for Blackburn Rovers and 1.47 for Cardiff City. Over 1.5 goals lands 81% of the time, over 2.5 goals 57.7% and over 3.5 goals 35.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.