Join The Team!
A signing like no other...
We simulated Bradford City vs Leyton Orient 100,000 times. Bradford City won 51,542 of them (51.5%), the draw came up 26.8% of the time and Leyton Orient won 21.6%. No single score is common: 1-1 is the likeliest at 12.7%, while the likeliest Bradford City win is 1-0 (10.4%). Both teams score in 51.8% of simulations.
| Bradford City win | 51.5% |
|---|---|
| Draw | 26.8% |
| Leyton Orient win | 21.6% |
| Most likely score | 1-1 (12.7%) |
| Expected goals | 1.66 – 1.00 |
| Both teams to score | 51.8% |
| Over 1.5 goals | 75.2% |
| Over 2.5 goals | 49.5% |
|---|---|
| Over 3.5 goals | 27.8% |
| Bradford City score first | 59.6% |
| Leyton Orient score first | 31.8% |
| Bradford City clean sheet | 37.2% |
| Leyton Orient clean sheet | 19.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646984 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bradford City are favourites. They win 51.5% of our 100,000 simulations, against 26.8% for the draw and 21.6% for Leyton Orient. Including the draw, Bradford City avoid defeat 78.4% of the time.
1-1, which came up in 12.7% of simulations. Next are 1-0 (10.4%) and 2-0 (9.6%). The likeliest Bradford City win is 1-0 (10.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.8% of simulations. Bradford City keep a clean sheet 37.2% of the time and Leyton Orient 19.4%.
The simulations average 2.66 goals: 1.66 for Bradford City and 1.00 for Leyton Orient. Over 1.5 goals lands 75.2% of the time, over 2.5 goals 49.5% and over 3.5 goals 27.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.