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We simulated Cambridge United vs Blackpool 100,000 times. Cambridge United won 48,142 of them (48.1%), the draw came up 24.2% of the time and Blackpool won 27.7%. No single score is common: 1-1 is the likeliest at 11%, while the likeliest Cambridge United win is 2-1 (9.3%). Both teams score in 60.7% of simulations.
| Cambridge United win | 48.1% |
|---|---|
| Draw | 24.2% |
| Blackpool win | 27.7% |
| Most likely score | 1-1 (11%) |
| Expected goals | 1.79 – 1.31 |
| Both teams to score | 60.7% |
| Over 1.5 goals | 81.7% |
| Over 2.5 goals | 59.5% |
|---|---|
| Over 3.5 goals | 37.4% |
| Cambridge United score first | 53.1% |
| Blackpool score first | 41.4% |
| Cambridge United clean sheet | 27.4% |
| Blackpool clean sheet | 17.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647194 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Cambridge United are favourites. They win 48.1% of our 100,000 simulations, against 24.2% for the draw and 27.7% for Blackpool. Including the draw, Cambridge United avoid defeat 72.3% of the time.
1-1, which came up in 11% of simulations. Next are 2-1 (9.3%) and 1-0 (7.6%). The likeliest Cambridge United win is 2-1 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.7% of simulations. Cambridge United keep a clean sheet 27.4% of the time and Blackpool 17.1%.
The simulations average 3.10 goals: 1.79 for Cambridge United and 1.31 for Blackpool. Over 1.5 goals lands 81.7% of the time, over 2.5 goals 59.5% and over 3.5 goals 37.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.