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We simulated Bristol City vs Sheffield United 100,000 times. Bristol City won 44,188 of them (44.2%), the draw came up 27.9% of the time and Sheffield United won 27.9%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Bristol City win is 1-0 (10.2%). Both teams score in 52.1% of simulations.
| Bristol City win | 44.2% |
|---|---|
| Draw | 27.9% |
| Sheffield United win | 27.9% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.47 – 1.11 |
| Both teams to score | 52.1% |
| Over 1.5 goals | 73.5% |
| Over 2.5 goals | 47.5% |
|---|---|
| Over 3.5 goals | 26.1% |
| Bristol City score first | 52.5% |
| Sheffield United score first | 38.7% |
| Bristol City clean sheet | 33.2% |
| Sheffield United clean sheet | 23.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420643797 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bristol City are favourites. They win 44.2% of our 100,000 simulations, against 27.9% for the draw and 27.9% for Sheffield United. Including the draw, Bristol City avoid defeat 72.1% of the time.
1-1, which came up in 13.1% of simulations. Next are 1-0 (10.2%) and 2-1 (8.9%). The likeliest Bristol City win is 1-0 (10.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.1% of simulations. Bristol City keep a clean sheet 33.2% of the time and Sheffield United 23.6%.
The simulations average 2.58 goals: 1.47 for Bristol City and 1.11 for Sheffield United. Over 1.5 goals lands 73.5% of the time, over 2.5 goals 47.5% and over 3.5 goals 26.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.