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We simulated Wolverhampton Wanderers vs Bolton Wanderers 100,000 times. Wolverhampton Wanderers won 68,207 of them (68.2%), the draw came up 18.7% of the time and Bolton Wanderers won 13.1%. The most likely score is 2-0 (10.9%), and both teams score in 52.6% of simulations.
| Wolverhampton Wanderers win | 68.2% |
|---|---|
| Draw | 18.7% |
| Bolton Wanderers win | 13.1% |
| Most likely score | 2-0 (10.9%) |
| Expected goals | 2.28 – 0.89 |
| Both teams to score | 52.6% |
| Over 1.5 goals | 82.3% |
| Over 2.5 goals | 61% |
|---|---|
| Over 3.5 goals | 39% |
| Wolverhampton Wanderers score first | 66.3% |
| Bolton Wanderers score first | 29% |
| Wolverhampton Wanderers clean sheet | 41.4% |
| Bolton Wanderers clean sheet | 10.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644053 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wolverhampton Wanderers are favourites. They win 68.2% of our 100,000 simulations, against 18.7% for the draw and 13.1% for Bolton Wanderers. Including the draw, Wolverhampton Wanderers avoid defeat 86.9% of the time.
2-0, which came up in 10.9% of simulations. Next are 2-1 (9.5%) and 1-0 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.6% of simulations. Wolverhampton Wanderers keep a clean sheet 41.4% of the time and Bolton Wanderers 10.6%.
The simulations average 3.17 goals: 2.28 for Wolverhampton Wanderers and 0.89 for Bolton Wanderers. Over 1.5 goals lands 82.3% of the time, over 2.5 goals 61% and over 3.5 goals 39%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.