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We simulated Cerezo Osaka vs Yokohama F. Marinos 100,000 times. Cerezo Osaka won 42,701 of them (42.7%), the draw came up 26.7% of the time and Yokohama F. Marinos won 30.6%. No single score is common: 1-1 is the likeliest at 12.6%, while the likeliest Cerezo Osaka win is 2-1 (8.9%). Both teams score in 56% of simulations.
| Cerezo Osaka win | 42.7% |
|---|---|
| Draw | 26.7% |
| Yokohama F. Marinos win | 30.6% |
| Most likely score | 1-1 (12.6%) |
| Expected goals | 1.52 – 1.25 |
| Both teams to score | 56% |
| Over 1.5 goals | 76.8% |
| Over 2.5 goals | 52.1% |
|---|---|
| Over 3.5 goals | 30.2% |
| Cerezo Osaka score first | 46% |
| Yokohama F. Marinos score first | 46.9% |
| Cerezo Osaka clean sheet | 29% |
| Yokohama F. Marinos clean sheet | 22.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605689 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Cerezo Osaka are favourites. They win 42.7% of our 100,000 simulations, against 26.7% for the draw and 30.6% for Yokohama F. Marinos. Including the draw, Cerezo Osaka avoid defeat 69.4% of the time.
1-1, which came up in 12.6% of simulations. Next are 2-1 (8.9%) and 1-0 (8.8%). The likeliest Cerezo Osaka win is 2-1 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56% of simulations. Cerezo Osaka keep a clean sheet 29% of the time and Yokohama F. Marinos 22.3%.
The simulations average 2.77 goals: 1.52 for Cerezo Osaka and 1.25 for Yokohama F. Marinos. Over 1.5 goals lands 76.8% of the time, over 2.5 goals 52.1% and over 3.5 goals 30.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.