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We simulated Kyoto Sanga vs Machida Zelvia 100,000 times. Machida Zelvia won 52,485 of them (52.5%), the draw came up 23.4% of the time and Kyoto Sanga won 24.1%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Machida Zelvia win is 0-1 (10.2%). Both teams score in 54.6% of simulations.
| Kyoto Sanga win | 24.1% |
|---|---|
| Draw | 23.4% |
| Machida Zelvia win | 52.5% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.10 – 1.75 |
| Both teams to score | 54.6% |
| Over 1.5 goals | 77.4% |
| Over 2.5 goals | 54.1% |
|---|---|
| Over 3.5 goals | 32.1% |
| Kyoto Sanga score first | 39.7% |
| Machida Zelvia score first | 54.5% |
| Kyoto Sanga clean sheet | 17.8% |
| Machida Zelvia clean sheet | 33.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605660 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Machida Zelvia are favourites. They win 52.5% of our 100,000 simulations, against 23.4% for the draw and 24.1% for Kyoto Sanga. Including the draw, Machida Zelvia avoid defeat 75.9% of the time.
1-1, which came up in 10.9% of simulations. Next are 0-1 (10.2%) and 1-2 (9.5%). The likeliest Machida Zelvia win is 0-1 (10.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.6% of simulations. Kyoto Sanga keep a clean sheet 17.8% of the time and Machida Zelvia 33.5%.
The simulations average 2.85 goals: 1.10 for Kyoto Sanga and 1.75 for Machida Zelvia. Over 1.5 goals lands 77.4% of the time, over 2.5 goals 54.1% and over 3.5 goals 32.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.