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We simulated Kashima Antlers vs Gamba Osaka 100,000 times. Kashima Antlers won 53,733 of them (53.7%), the draw came up 22.9% of the time and Gamba Osaka won 23.4%. No single score is common: 1-1 is the likeliest at 10.3%, while the likeliest Kashima Antlers win is 2-1 (9.4%). Both teams score in 61.6% of simulations.
| Kashima Antlers win | 53.7% |
|---|---|
| Draw | 22.9% |
| Gamba Osaka win | 23.4% |
| Most likely score | 1-1 (10.3%) |
| Expected goals | 1.99 – 1.25 |
| Both teams to score | 61.6% |
| Over 1.5 goals | 83.6% |
| Over 2.5 goals | 62.5% |
|---|---|
| Over 3.5 goals | 40.6% |
| Kashima Antlers score first | 56.4% |
| Gamba Osaka score first | 38.9% |
| Kashima Antlers clean sheet | 29.1% |
| Gamba Osaka clean sheet | 14.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605585 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kashima Antlers are favourites. They win 53.7% of our 100,000 simulations, against 22.9% for the draw and 23.4% for Gamba Osaka. Including the draw, Kashima Antlers avoid defeat 76.7% of the time.
1-1, which came up in 10.3% of simulations. Next are 2-1 (9.4%) and 2-0 (7.7%). The likeliest Kashima Antlers win is 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.6% of simulations. Kashima Antlers keep a clean sheet 29.1% of the time and Gamba Osaka 14.2%.
The simulations average 3.24 goals: 1.99 for Kashima Antlers and 1.25 for Gamba Osaka. Over 1.5 goals lands 83.6% of the time, over 2.5 goals 62.5% and over 3.5 goals 40.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here FanDuel), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.