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We simulated Cheltenham Town vs Fleetwood Town 100,000 times. Fleetwood Town won 38,782 of them (38.8%), the draw came up 27.7% of the time and Cheltenham Town won 33.5%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Fleetwood Town win is 1-2 (8.5%). Both teams score in 56.5% of simulations.
| Cheltenham Town win | 33.5% |
|---|---|
| Draw | 27.7% |
| Fleetwood Town win | 38.8% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.32 – 1.44 |
| Both teams to score | 56.5% |
| Over 1.5 goals | 77% |
| Over 2.5 goals | 51.8% |
|---|---|
| Over 3.5 goals | 29.9% |
| Cheltenham Town score first | 46.6% |
| Fleetwood Town score first | 46% |
| Cheltenham Town clean sheet | 24.1% |
| Fleetwood Town clean sheet | 27.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646588 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Fleetwood Town are favourites. They win 38.8% of our 100,000 simulations, against 27.7% for the draw and 33.5% for Cheltenham Town. Including the draw, Fleetwood Town avoid defeat 66.5% of the time.
1-1, which came up in 13.1% of simulations. Next are 1-2 (8.5%) and 0-1 (8%). The likeliest Fleetwood Town win is 1-2 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.5% of simulations. Cheltenham Town keep a clean sheet 24.1% of the time and Fleetwood Town 27.1%.
The simulations average 2.76 goals: 1.32 for Cheltenham Town and 1.44 for Fleetwood Town. Over 1.5 goals lands 77% of the time, over 2.5 goals 51.8% and over 3.5 goals 29.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.