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We simulated Crawley Town vs Shrewsbury Town 100,000 times. Shrewsbury Town won 36,269 of them (36.3%), the draw came up 27.8% of the time and Crawley Town won 35.9%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Shrewsbury Town win is 0-1 (8.8%). Both teams score in 53.7% of simulations.
| Crawley Town win | 35.9% |
|---|---|
| Draw | 27.8% |
| Shrewsbury Town win | 36.3% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.31 – 1.31 |
| Both teams to score | 53.7% |
| Over 1.5 goals | 74.2% |
| Over 2.5 goals | 48.5% |
|---|---|
| Over 3.5 goals | 26.9% |
| Crawley Town score first | 43.1% |
| Shrewsbury Town score first | 48.7% |
| Crawley Town clean sheet | 27.2% |
| Shrewsbury Town clean sheet | 27.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646632 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shrewsbury Town are favourites. They win 36.3% of our 100,000 simulations, against 27.8% for the draw and 35.9% for Crawley Town. Including the draw, Shrewsbury Town avoid defeat 64.1% of the time.
1-1, which came up in 13.1% of simulations. Next are 0-1 (8.8%) and 1-0 (8.7%). The likeliest Shrewsbury Town win is 0-1 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.7% of simulations. Crawley Town keep a clean sheet 27.2% of the time and Shrewsbury Town 27.4%.
The simulations average 2.62 goals: 1.31 for Crawley Town and 1.31 for Shrewsbury Town. Over 1.5 goals lands 74.2% of the time, over 2.5 goals 48.5% and over 3.5 goals 26.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.