Join The Team!
A signing like no other...
We simulated Walsall vs Oldham Athletic 100,000 times. Walsall won 43,346 of them (43.4%), the draw came up 26.8% of the time and Oldham Athletic won 29.8%. No single score is common: 1-1 is the likeliest at 12.7%, while the likeliest Walsall win is 1-0 (9.2%). Both teams score in 54.9% of simulations.
| Walsall win | 43.4% |
|---|---|
| Draw | 26.8% |
| Oldham Athletic win | 29.8% |
| Most likely score | 1-1 (12.7%) |
| Expected goals | 1.51 – 1.21 |
| Both teams to score | 54.9% |
| Over 1.5 goals | 75.9% |
| Over 2.5 goals | 50.9% |
|---|---|
| Over 3.5 goals | 29.1% |
| Walsall score first | 49.8% |
| Oldham Athletic score first | 42.6% |
| Walsall clean sheet | 30.2% |
| Oldham Athletic clean sheet | 22.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646558 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Walsall are favourites. They win 43.4% of our 100,000 simulations, against 26.8% for the draw and 29.8% for Oldham Athletic. Including the draw, Walsall avoid defeat 70.2% of the time.
1-1, which came up in 12.7% of simulations. Next are 1-0 (9.2%) and 2-1 (8.9%). The likeliest Walsall win is 1-0 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.9% of simulations. Walsall keep a clean sheet 30.2% of the time and Oldham Athletic 22.5%.
The simulations average 2.72 goals: 1.51 for Walsall and 1.21 for Oldham Athletic. Over 1.5 goals lands 75.9% of the time, over 2.5 goals 50.9% and over 3.5 goals 29.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.