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We simulated Doncaster Rovers vs Burton Albion 100,000 times. Doncaster Rovers won 55,637 of them (55.6%), the draw came up 22.8% of the time and Burton Albion won 21.6%. The most likely score is 1-0 (12.4%), and both teams score in 49.5% of simulations.
| Doncaster Rovers win | 55.6% |
|---|---|
| Draw | 22.8% |
| Burton Albion win | 21.6% |
| Most likely score | 1-0 (12.4%) |
| Expected goals | 1.72 – 0.96 |
| Both teams to score | 49.5% |
| Over 1.5 goals | 73.8% |
| Over 2.5 goals | 49.8% |
|---|---|
| Over 3.5 goals | 28.1% |
| Doncaster Rovers score first | 55.9% |
| Burton Albion score first | 37.6% |
| Doncaster Rovers clean sheet | 38.7% |
| Burton Albion clean sheet | 18.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647239 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Doncaster Rovers are favourites. They win 55.6% of our 100,000 simulations, against 22.8% for the draw and 21.6% for Burton Albion. Including the draw, Doncaster Rovers avoid defeat 78.4% of the time.
1-0, which came up in 12.4% of simulations. Next are 1-1 (10.7%) and 2-0 (10.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.5% of simulations. Doncaster Rovers keep a clean sheet 38.7% of the time and Burton Albion 18.3%.
The simulations average 2.67 goals: 1.72 for Doncaster Rovers and 0.96 for Burton Albion. Over 1.5 goals lands 73.8% of the time, over 2.5 goals 49.8% and over 3.5 goals 28.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.