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We simulated Huddersfield Town vs Sheffield Wednesday 100,000 times. Huddersfield Town won 59,644 of them (59.6%), the draw came up 21.7% of the time and Sheffield Wednesday won 18.7%. No single score is common: 1-1 is the likeliest at 10%, while the likeliest Huddersfield Town win is 2-1 (9.7%). Both teams score in 57.8% of simulations.
| Huddersfield Town win | 59.6% |
|---|---|
| Draw | 21.7% |
| Sheffield Wednesday win | 18.7% |
| Most likely score | 1-1 (10%) |
| Expected goals | 2.08 – 1.08 |
| Both teams to score | 57.8% |
| Over 1.5 goals | 82.6% |
| Over 2.5 goals | 61% |
|---|---|
| Over 3.5 goals | 38.9% |
| Huddersfield Town score first | 63.5% |
| Sheffield Wednesday score first | 31.5% |
| Huddersfield Town clean sheet | 34.2% |
| Sheffield Wednesday clean sheet | 12.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647302 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Huddersfield Town are favourites. They win 59.6% of our 100,000 simulations, against 21.7% for the draw and 18.7% for Sheffield Wednesday. Including the draw, Huddersfield Town avoid defeat 81.3% of the time.
1-1, which came up in 10% of simulations. Next are 2-1 (9.7%) and 2-0 (9.1%). The likeliest Huddersfield Town win is 2-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.8% of simulations. Huddersfield Town keep a clean sheet 34.2% of the time and Sheffield Wednesday 12.9%.
The simulations average 3.17 goals: 2.08 for Huddersfield Town and 1.08 for Sheffield Wednesday. Over 1.5 goals lands 82.6% of the time, over 2.5 goals 61% and over 3.5 goals 38.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.