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We simulated Kawasaki Frontale vs Nagoya Grampus 100,000 times. Kawasaki Frontale won 56,544 of them (56.5%), the draw came up 23.4% of the time and Nagoya Grampus won 20%. No single score is common: 1-1 is the likeliest at 10.6%, while the likeliest Kawasaki Frontale win is 2-1 (9.5%). Both teams score in 61.4% of simulations.
| Kawasaki Frontale win | 56.5% |
|---|---|
| Draw | 23.4% |
| Nagoya Grampus win | 20% |
| Most likely score | 1-1 (10.6%) |
| Expected goals | 2.09 – 1.19 |
| Both teams to score | 61.4% |
| Over 1.5 goals | 84.7% |
| Over 2.5 goals | 63.1% |
|---|---|
| Over 3.5 goals | 41.3% |
| Kawasaki Frontale score first | 62.1% |
| Nagoya Grampus score first | 32.6% |
| Kawasaki Frontale clean sheet | 31% |
| Nagoya Grampus clean sheet | 12.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605638 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kawasaki Frontale are favourites. They win 56.5% of our 100,000 simulations, against 23.4% for the draw and 20% for Nagoya Grampus. Including the draw, Kawasaki Frontale avoid defeat 80% of the time.
1-1, which came up in 10.6% of simulations. Next are 2-1 (9.5%) and 2-0 (8.2%). The likeliest Kawasaki Frontale win is 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.4% of simulations. Kawasaki Frontale keep a clean sheet 31% of the time and Nagoya Grampus 12.9%.
The simulations average 3.28 goals: 2.09 for Kawasaki Frontale and 1.19 for Nagoya Grampus. Over 1.5 goals lands 84.7% of the time, over 2.5 goals 63.1% and over 3.5 goals 41.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.