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We simulated Oldham Athletic vs Cheltenham Town 100,000 times. Oldham Athletic won 58,247 of them (58.3%), the draw came up 22.9% of the time and Cheltenham Town won 18.9%. No single score is common: 1-1 is the likeliest at 10.8%, while the likeliest Oldham Athletic win is 1-0 (10.3%). Both teams score in 53% of simulations.
| Oldham Athletic win | 58.3% |
|---|---|
| Draw | 22.9% |
| Cheltenham Town win | 18.9% |
| Most likely score | 1-1 (10.8%) |
| Expected goals | 1.90 – 0.98 |
| Both teams to score | 53% |
| Over 1.5 goals | 78.3% |
| Over 2.5 goals | 54.7% |
|---|---|
| Over 3.5 goals | 32.6% |
| Oldham Athletic score first | 60.6% |
| Cheltenham Town score first | 33.3% |
| Oldham Athletic clean sheet | 37.8% |
| Cheltenham Town clean sheet | 15.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646810 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Oldham Athletic are favourites. They win 58.3% of our 100,000 simulations, against 22.9% for the draw and 18.9% for Cheltenham Town. Including the draw, Oldham Athletic avoid defeat 81.1% of the time.
1-1, which came up in 10.8% of simulations. Next are 1-0 (10.3%) and 2-0 (10.1%). The likeliest Oldham Athletic win is 1-0 (10.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53% of simulations. Oldham Athletic keep a clean sheet 37.8% of the time and Cheltenham Town 15.4%.
The simulations average 2.88 goals: 1.90 for Oldham Athletic and 0.98 for Cheltenham Town. Over 1.5 goals lands 78.3% of the time, over 2.5 goals 54.7% and over 3.5 goals 32.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.