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We simulated Shrewsbury Town vs Bristol Rovers 100,000 times. Bristol Rovers won 36,882 of them (36.9%), the draw came up 28.4% of the time and Shrewsbury Town won 34.7%. No single score is common: 1-1 is the likeliest at 13.4%, while the likeliest Bristol Rovers win is 0-1 (9.4%). Both teams score in 51.9% of simulations.
| Shrewsbury Town win | 34.7% |
|---|---|
| Draw | 28.4% |
| Bristol Rovers win | 36.9% |
| Most likely score | 1-1 (13.4%) |
| Expected goals | 1.24 – 1.29 |
| Both teams to score | 51.9% |
| Over 1.5 goals | 72.5% |
| Over 2.5 goals | 46.4% |
|---|---|
| Over 3.5 goals | 25.1% |
| Shrewsbury Town score first | 45.6% |
| Bristol Rovers score first | 45.4% |
| Shrewsbury Town clean sheet | 27.9% |
| Bristol Rovers clean sheet | 29.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646531 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bristol Rovers are favourites. They win 36.9% of our 100,000 simulations, against 28.4% for the draw and 34.7% for Shrewsbury Town. Including the draw, Bristol Rovers avoid defeat 65.3% of the time.
1-1, which came up in 13.4% of simulations. Next are 0-1 (9.4%) and 1-0 (9.1%). The likeliest Bristol Rovers win is 0-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.9% of simulations. Shrewsbury Town keep a clean sheet 27.9% of the time and Bristol Rovers 29.2%.
The simulations average 2.53 goals: 1.24 for Shrewsbury Town and 1.29 for Bristol Rovers. Over 1.5 goals lands 72.5% of the time, over 2.5 goals 46.4% and over 3.5 goals 25.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.