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We simulated Swindon Town vs Walsall 100,000 times. Swindon Town won 38,718 of them (38.7%), the draw came up 26.2% of the time and Walsall won 35%. No single score is common: 1-1 is the likeliest at 12.2%, while the likeliest Swindon Town win is 2-1 (8.5%). Both teams score in 58.6% of simulations.
| Swindon Town win | 38.7% |
|---|---|
| Draw | 26.2% |
| Walsall win | 35% |
| Most likely score | 1-1 (12.2%) |
| Expected goals | 1.49 – 1.40 |
| Both teams to score | 58.6% |
| Over 1.5 goals | 78.8% |
| Over 2.5 goals | 55% |
|---|---|
| Over 3.5 goals | 32.9% |
| Swindon Town score first | 48.3% |
| Walsall score first | 45.1% |
| Swindon Town clean sheet | 25% |
| Walsall clean sheet | 23% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646745 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Swindon Town are favourites. They win 38.7% of our 100,000 simulations, against 26.2% for the draw and 35% for Walsall. Including the draw, Swindon Town avoid defeat 65% of the time.
1-1, which came up in 12.2% of simulations. Next are 2-1 (8.5%) and 1-2 (8%). The likeliest Swindon Town win is 2-1 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.6% of simulations. Swindon Town keep a clean sheet 25% of the time and Walsall 23%.
The simulations average 2.89 goals: 1.49 for Swindon Town and 1.40 for Walsall. Over 1.5 goals lands 78.8% of the time, over 2.5 goals 55% and over 3.5 goals 32.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.