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We simulated Racing Santander vs Valencia 100,000 times. Racing Santander won 45,664 of them (45.7%), the draw came up 25.7% of the time and Valencia won 28.6%. No single score is common: 1-1 is the likeliest at 11.8%, while the likeliest Racing Santander win is 2-1 (9.1%). Both teams score in 60.6% of simulations.
| Racing Santander win | 45.7% |
|---|---|
| Draw | 25.7% |
| Valencia win | 28.6% |
| Most likely score | 1-1 (11.8%) |
| Expected goals | 1.72 – 1.32 |
| Both teams to score | 60.6% |
| Over 1.5 goals | 81.4% |
| Over 2.5 goals | 58.3% |
|---|---|
| Over 3.5 goals | 36.2% |
| Racing Santander score first | 58.9% |
| Valencia score first | 34.8% |
| Racing Santander clean sheet | 27.2% |
| Valencia clean sheet | 18.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420654589 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Racing Santander are favourites. They win 45.7% of our 100,000 simulations, against 25.7% for the draw and 28.6% for Valencia. Including the draw, Racing Santander avoid defeat 71.4% of the time.
1-1, which came up in 11.8% of simulations. Next are 2-1 (9.1%) and 1-0 (7.2%). The likeliest Racing Santander win is 2-1 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.6% of simulations. Racing Santander keep a clean sheet 27.2% of the time and Valencia 18.4%.
The simulations average 3.04 goals: 1.72 for Racing Santander and 1.32 for Valencia. Over 1.5 goals lands 81.4% of the time, over 2.5 goals 58.3% and over 3.5 goals 36.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.