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We simulated Rotherham United vs Shrewsbury Town 100,000 times. Rotherham United won 39,078 of them (39.1%), the draw came up 27.1% of the time and Shrewsbury Town won 33.8%. No single score is common: 1-1 is the likeliest at 12.8%, while the likeliest Rotherham United win is 1-0 (9.6%). Both teams score in 53.1% of simulations.
| Rotherham United win | 39.1% |
|---|---|
| Draw | 27.1% |
| Shrewsbury Town win | 33.8% |
| Most likely score | 1-1 (12.8%) |
| Expected goals | 1.36 – 1.25 |
| Both teams to score | 53.1% |
| Over 1.5 goals | 73.7% |
| Over 2.5 goals | 48.4% |
|---|---|
| Over 3.5 goals | 26.8% |
| Rotherham United score first | 49.8% |
| Shrewsbury Town score first | 42.4% |
| Rotherham United clean sheet | 29% |
| Shrewsbury Town clean sheet | 25.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646804 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Rotherham United are favourites. They win 39.1% of our 100,000 simulations, against 27.1% for the draw and 33.8% for Shrewsbury Town. Including the draw, Rotherham United avoid defeat 66.2% of the time.
1-1, which came up in 12.8% of simulations. Next are 1-0 (9.6%) and 0-1 (8.7%). The likeliest Rotherham United win is 1-0 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.1% of simulations. Rotherham United keep a clean sheet 29% of the time and Shrewsbury Town 25.9%.
The simulations average 2.61 goals: 1.36 for Rotherham United and 1.25 for Shrewsbury Town. Over 1.5 goals lands 73.7% of the time, over 2.5 goals 48.4% and over 3.5 goals 26.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.