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We simulated Sheffield United vs Lincoln City 100,000 times. Sheffield United won 39,460 of them (39.5%), the draw came up 28.2% of the time and Lincoln City won 32.3%. No single score is common: 1-1 is the likeliest at 13.3%, while the likeliest Sheffield United win is 1-0 (9.3%). Both teams score in 53.2% of simulations.
| Sheffield United win | 39.5% |
|---|---|
| Draw | 28.2% |
| Lincoln City win | 32.3% |
| Most likely score | 1-1 (13.3%) |
| Expected goals | 1.38 – 1.22 |
| Both teams to score | 53.2% |
| Over 1.5 goals | 74% |
| Over 2.5 goals | 48% |
|---|---|
| Over 3.5 goals | 26.5% |
| Sheffield United score first | 49.2% |
| Lincoln City score first | 42.1% |
| Sheffield United clean sheet | 29.8% |
| Lincoln City clean sheet | 25.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644039 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sheffield United are favourites. They win 39.5% of our 100,000 simulations, against 28.2% for the draw and 32.3% for Lincoln City. Including the draw, Sheffield United avoid defeat 67.7% of the time.
1-1, which came up in 13.3% of simulations. Next are 1-0 (9.3%) and 0-0 (8.7%). The likeliest Sheffield United win is 1-0 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.2% of simulations. Sheffield United keep a clean sheet 29.8% of the time and Lincoln City 25.6%.
The simulations average 2.60 goals: 1.38 for Sheffield United and 1.22 for Lincoln City. Over 1.5 goals lands 74% of the time, over 2.5 goals 48% and over 3.5 goals 26.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.