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We simulated St. Louis City vs Portland Timbers 100,000 times. St. Louis City won 54,445 of them (54.4%), the draw came up 22.6% of the time and Portland Timbers won 23%. No single score is common: 1-1 is the likeliest at 9.8%, while the likeliest St. Louis City win is 2-1 (9.3%). Both teams score in 65% of simulations.
| St. Louis City win | 54.4% |
|---|---|
| Draw | 22.6% |
| Portland Timbers win | 23% |
| Most likely score | 1-1 (9.8%) |
| Expected goals | 2.12 – 1.33 |
| Both teams to score | 65% |
| Over 1.5 goals | 86.4% |
| Over 2.5 goals | 66.6% |
|---|---|
| Over 3.5 goals | 45.1% |
| St. Louis City score first | 64.2% |
| Portland Timbers score first | 31.7% |
| St. Louis City clean sheet | 26.8% |
| Portland Timbers clean sheet | 12.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510243 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
St. Louis City are favourites. They win 54.4% of our 100,000 simulations, against 22.6% for the draw and 23% for Portland Timbers. Including the draw, St. Louis City avoid defeat 77% of the time.
1-1, which came up in 9.8% of simulations. Next are 2-1 (9.3%) and 2-0 (7.1%). The likeliest St. Louis City win is 2-1 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 65% of simulations. St. Louis City keep a clean sheet 26.8% of the time and Portland Timbers 12.4%.
The simulations average 3.45 goals: 2.12 for St. Louis City and 1.33 for Portland Timbers. Over 1.5 goals lands 86.4% of the time, over 2.5 goals 66.6% and over 3.5 goals 45.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.