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We simulated West Bromwich Albion vs Blackburn Rovers 100,000 times. West Bromwich Albion won 51,086 of them (51.1%), the draw came up 26.9% of the time and Blackburn Rovers won 22%. No single score is common: 1-1 is the likeliest at 12.7%, while the likeliest West Bromwich Albion win is 1-0 (10.8%). Both teams score in 51% of simulations.
| West Bromwich Albion win | 51.1% |
|---|---|
| Draw | 26.9% |
| Blackburn Rovers win | 22% |
| Most likely score | 1-1 (12.7%) |
| Expected goals | 1.63 – 0.99 |
| Both teams to score | 51% |
| Over 1.5 goals | 74.3% |
| Over 2.5 goals | 48.4% |
|---|---|
| Over 3.5 goals | 26.9% |
| West Bromwich Albion score first | 58.7% |
| Blackburn Rovers score first | 32.8% |
| West Bromwich Albion clean sheet | 37.6% |
| Blackburn Rovers clean sheet | 20.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644002 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
West Bromwich Albion are favourites. They win 51.1% of our 100,000 simulations, against 26.9% for the draw and 22% for Blackburn Rovers. Including the draw, West Bromwich Albion avoid defeat 78% of the time.
1-1, which came up in 12.7% of simulations. Next are 1-0 (10.8%) and 2-0 (9.6%). The likeliest West Bromwich Albion win is 1-0 (10.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51% of simulations. West Bromwich Albion keep a clean sheet 37.6% of the time and Blackburn Rovers 20.1%.
The simulations average 2.62 goals: 1.63 for West Bromwich Albion and 0.99 for Blackburn Rovers. Over 1.5 goals lands 74.3% of the time, over 2.5 goals 48.4% and over 3.5 goals 26.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.