Join The Team!
A signing like no other...
We simulated Wycombe Wanderers vs Luton Town 100,000 times. Wycombe Wanderers won 37,861 of them (37.9%), the draw came up 24.4% of the time and Luton Town won 37.7%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Wycombe Wanderers win is 2-1 (8.2%). Both teams score in 63.2% of simulations.
| Wycombe Wanderers win | 37.9% |
|---|---|
| Draw | 24.4% |
| Luton Town win | 37.7% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.59 – 1.59 |
| Both teams to score | 63.2% |
| Over 1.5 goals | 82.7% |
| Over 2.5 goals | 61.2% |
|---|---|
| Over 3.5 goals | 39.2% |
| Wycombe Wanderers score first | 53.7% |
| Luton Town score first | 41.5% |
| Wycombe Wanderers clean sheet | 20.9% |
| Luton Town clean sheet | 20.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647322 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wycombe Wanderers are favourites. They win 37.9% of our 100,000 simulations, against 24.4% for the draw and 37.7% for Luton Town. Including the draw, Wycombe Wanderers avoid defeat 62.3% of the time.
1-1, which came up in 10.9% of simulations. Next are 2-1 (8.2%) and 1-2 (8.2%). The likeliest Wycombe Wanderers win is 2-1 (8.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63.2% of simulations. Wycombe Wanderers keep a clean sheet 20.9% of the time and Luton Town 20.8%.
The simulations average 3.18 goals: 1.59 for Wycombe Wanderers and 1.59 for Luton Town. Over 1.5 goals lands 82.7% of the time, over 2.5 goals 61.2% and over 3.5 goals 39.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.