Join The Team!
A signing like no other...
We simulated AFC Bournemouth vs Sunderland 100,000 times. AFC Bournemouth won 48,208 of them (48.2%), the draw came up 25.5% of the time and Sunderland won 26.3%. No single score is common: 1-1 is the likeliest at 11.9%, while the likeliest AFC Bournemouth win is 2-1 (9.3%). Both teams score in 57.5% of simulations.
| AFC Bournemouth win | 48.2% |
|---|---|
| Draw | 25.5% |
| Sunderland win | 26.3% |
| Most likely score | 1-1 (11.9%) |
| Expected goals | 1.70 – 1.20 |
| Both teams to score | 57.5% |
| Over 1.5 goals | 79.1% |
| Over 2.5 goals | 55.3% |
|---|---|
| Over 3.5 goals | 33.2% |
| AFC Bournemouth score first | 56.4% |
| Sunderland score first | 37% |
| AFC Bournemouth clean sheet | 30.4% |
| Sunderland clean sheet | 18.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665839 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
AFC Bournemouth are favourites. They win 48.2% of our 100,000 simulations, against 25.5% for the draw and 26.3% for Sunderland. Including the draw, AFC Bournemouth avoid defeat 73.7% of the time.
1-1, which came up in 11.9% of simulations. Next are 2-1 (9.3%) and 1-0 (8.6%). The likeliest AFC Bournemouth win is 2-1 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.5% of simulations. AFC Bournemouth keep a clean sheet 30.4% of the time and Sunderland 18.6%.
The simulations average 2.91 goals: 1.70 for AFC Bournemouth and 1.20 for Sunderland. Over 1.5 goals lands 79.1% of the time, over 2.5 goals 55.3% and over 3.5 goals 33.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.