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We simulated Fagiano Okayama vs Vissel Kobe 100,000 times. Vissel Kobe won 35,718 of them (35.7%), the draw came up 29.1% of the time and Fagiano Okayama won 35.2%. No single score is common: 1-1 is the likeliest at 13.6%, while the likeliest Vissel Kobe win is 0-1 (10.2%). Both teams score in 49.2% of simulations.
| Fagiano Okayama win | 35.2% |
|---|---|
| Draw | 29.1% |
| Vissel Kobe win | 35.7% |
| Most likely score | 1-1 (13.6%) |
| Expected goals | 1.20 – 1.21 |
| Both teams to score | 49.2% |
| Over 1.5 goals | 69.7% |
| Over 2.5 goals | 43% |
|---|---|
| Over 3.5 goals | 22.3% |
| Fagiano Okayama score first | 44.8% |
| Vissel Kobe score first | 44.8% |
| Fagiano Okayama clean sheet | 30.2% |
| Vissel Kobe clean sheet | 30.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605597 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Vissel Kobe are favourites. They win 35.7% of our 100,000 simulations, against 29.1% for the draw and 35.2% for Fagiano Okayama. Including the draw, Vissel Kobe avoid defeat 64.8% of the time.
1-1, which came up in 13.6% of simulations. Next are 0-1 (10.2%) and 1-0 (10.1%). The likeliest Vissel Kobe win is 0-1 (10.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.2% of simulations. Fagiano Okayama keep a clean sheet 30.2% of the time and Vissel Kobe 30.6%.
The simulations average 2.40 goals: 1.20 for Fagiano Okayama and 1.21 for Vissel Kobe. Over 1.5 goals lands 69.7% of the time, over 2.5 goals 43% and over 3.5 goals 22.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.