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We simulated JEF United vs Yokohama F. Marinos 100,000 times. Yokohama F. Marinos won 44,567 of them (44.6%), the draw came up 27.3% of the time and JEF United won 28.2%. No single score is common: 1-1 is the likeliest at 12.9%, while the likeliest Yokohama F. Marinos win is 0-1 (10.2%). Both teams score in 52.6% of simulations.
| JEF United win | 28.2% |
|---|---|
| Draw | 27.3% |
| Yokohama F. Marinos win | 44.6% |
| Most likely score | 1-1 (12.9%) |
| Expected goals | 1.13 – 1.49 |
| Both teams to score | 52.6% |
| Over 1.5 goals | 74% |
| Over 2.5 goals | 48.4% |
|---|---|
| Over 3.5 goals | 26.8% |
| JEF United score first | 39.6% |
| Yokohama F. Marinos score first | 51.7% |
| JEF United clean sheet | 23% |
| Yokohama F. Marinos clean sheet | 32.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605667 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Yokohama F. Marinos are favourites. They win 44.6% of our 100,000 simulations, against 27.3% for the draw and 28.2% for JEF United. Including the draw, Yokohama F. Marinos avoid defeat 71.8% of the time.
1-1, which came up in 12.9% of simulations. Next are 0-1 (10.2%) and 1-2 (8.9%). The likeliest Yokohama F. Marinos win is 0-1 (10.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.6% of simulations. JEF United keep a clean sheet 23% of the time and Yokohama F. Marinos 32.7%.
The simulations average 2.61 goals: 1.13 for JEF United and 1.49 for Yokohama F. Marinos. Over 1.5 goals lands 74% of the time, over 2.5 goals 48.4% and over 3.5 goals 26.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.