Join The Team!
A signing like no other...
We simulated Mito Hollyhock vs Urawa Reds 100,000 times. Urawa Reds won 42,418 of them (42.4%), the draw came up 27.4% of the time and Mito Hollyhock won 30.2%. No single score is common: 1-1 is the likeliest at 12.9%, while the likeliest Urawa Reds win is 1-2 (8.8%). Both teams score in 55.4% of simulations.
| Mito Hollyhock win | 30.2% |
|---|---|
| Draw | 27.4% |
| Urawa Reds win | 42.4% |
| Most likely score | 1-1 (12.9%) |
| Expected goals | 1.23 – 1.50 |
| Both teams to score | 55.4% |
| Over 1.5 goals | 76.3% |
| Over 2.5 goals | 51.1% |
|---|---|
| Over 3.5 goals | 29.3% |
| Mito Hollyhock score first | 41.6% |
| Urawa Reds score first | 50.9% |
| Mito Hollyhock clean sheet | 22.7% |
| Urawa Reds clean sheet | 29.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605770 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Urawa Reds are favourites. They win 42.4% of our 100,000 simulations, against 27.4% for the draw and 30.2% for Mito Hollyhock. Including the draw, Urawa Reds avoid defeat 69.8% of the time.
1-1, which came up in 12.9% of simulations. Next are 1-2 (8.8%) and 0-1 (8.8%). The likeliest Urawa Reds win is 1-2 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.4% of simulations. Mito Hollyhock keep a clean sheet 22.7% of the time and Urawa Reds 29.6%.
The simulations average 2.73 goals: 1.23 for Mito Hollyhock and 1.50 for Urawa Reds. Over 1.5 goals lands 76.3% of the time, over 2.5 goals 51.1% and over 3.5 goals 29.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.