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We simulated Hull City vs Everton 100,000 times. Everton won 43,026 of them (43%), the draw came up 28.9% of the time and Hull City won 28.1%. No single score is common: 1-1 is the likeliest at 13.5%, while the likeliest Everton win is 0-1 (11.3%). Both teams score in 48.9% of simulations.
| Hull City win | 28.1% |
|---|---|
| Draw | 28.9% |
| Everton win | 43% |
| Most likely score | 1-1 (13.5%) |
| Expected goals | 1.05 – 1.36 |
| Both teams to score | 48.9% |
| Over 1.5 goals | 70.1% |
| Over 2.5 goals | 43.3% |
|---|---|
| Over 3.5 goals | 22.6% |
| Hull City score first | 37% |
| Everton score first | 52.9% |
| Hull City clean sheet | 25.9% |
| Everton clean sheet | 35.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665875 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Everton are favourites. They win 43% of our 100,000 simulations, against 28.9% for the draw and 28.1% for Hull City. Including the draw, Everton avoid defeat 71.9% of the time.
1-1, which came up in 13.5% of simulations. Next are 0-1 (11.3%) and 0-0 (10.1%). The likeliest Everton win is 0-1 (11.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 48.9% of simulations. Hull City keep a clean sheet 25.9% of the time and Everton 35.3%.
The simulations average 2.42 goals: 1.05 for Hull City and 1.36 for Everton. Over 1.5 goals lands 70.1% of the time, over 2.5 goals 43.3% and over 3.5 goals 22.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.